View attachment 1604330
MP Development Update #42
Hey everyone
Another quick weekly update.
Last week we've been setting up a few technical things with the new crew and that's done so I've gone into a bit of a lone wolf mode to finish up things before the release of 0.15
This week I'm finalizing scenes and writing. It's going good so far and I'm looking forward to the upcoming release. I can see the finish line. To speed up the process a bit further I might get a little help with the writing as well.
I'm sitting here thinking about what to include in this post about the upcoming update, but I can't really say stuff that hasn't been said already. So I guess I'll talk about something different.
Back in the day when Midnight Paradise was still just an idea it was supposed to be a lot different from what it is today. And that bothered me for a long while.
The reason it's the way it is today is because, well, most things don't go as planned and I had to make decisions that would "put out the fires" short term but compromised on long term vision. This mainly happened during the time of the initial disaster of 0.1 - 0.3
After that I wanted to get back to the roots as close as possible, because that was the comfortable place to be, that was home turf. And while render quality increased drastically compared to Dreams of Desire, the game didn't evolve as much as I wanted it to.
My main issue is that it's not utilizing the sandbox element enough. I don't play much games nowadays aside from a select few, but what I always liked about games was the little exploration of unlocking new locations, checking on characters and see if there's anything new to do with them, checking back periodically as the main story moved forward. And when there was something new unlocked and I discovered it, it felt great. I think this is what's missing from MP. I'm not talking about anything grindy here, where you have to raise stats by mindless clicking for 20 minutes to unlock a new scene.
It would be cool to have smaller scenes scattered throughout the game that can be reached by free interaction with the characters. Do you guys think that would be good too, or is it just me?
Bueno, eso es algo mucho más cercano a mi visión inicial de MP. Haciendo las cosas un poco más interactivas y divertidas.
Este es un tipo de contenido del que creo que el juego podría beneficiarse enormemente y también es un tipo de contenido que personalmente quiero crear, por lo que esta es una dirección hacia la que me dirigiré en el futuro. Para que quede claro, esto no se interpondrá en el camino de las escenas normales que he estado haciendo hasta ahora, solo una adición.
Espero que no te haya importado mi pequeña divagación sobre esto. Bueno, eso es todo de mí por ahora. ¡Hablamos pronto chicos!
Y como siempre, gracias por su gran apoyo!
-Dr Sin
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